Is it hard to implement a ghost for replays? Especially handy you are doing an online leaderboard. Another idea might be a speedometer on the UI so you can tell what the fastest and slowest movement speeds are, and timestamps at the checkpoints so you can compare splits.
I felt like it was kinda hard to judge when you were at the very edge of a platform. Especially if I was crouched I feel like that height difference was messing with my ability to judge when the last second to jump was and I kept falling off.
But I guess for a game like this runners are gonna have to learn how to nail that for the best times no matter what you do.
I prefer crouch on CTRL since c is hard to get to with wasd for me.
I will think about the ghost mode again ( I have thought about it, too ) . The checkpoint part time will come that's sure ;) The edge judgement feedback is great, I'm gonna polish that thank you .
Thank you for your feedback, I keep developing. Stay tuned for more updates ;)
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Awesome prototype, feels good to play! :)
Is it hard to implement a ghost for replays? Especially handy you are doing an online leaderboard. Another idea might be a speedometer on the UI so you can tell what the fastest and slowest movement speeds are, and timestamps at the checkpoints so you can compare splits.
I felt like it was kinda hard to judge when you were at the very edge of a platform. Especially if I was crouched I feel like that height difference was messing with my ability to judge when the last second to jump was and I kept falling off.
But I guess for a game like this runners are gonna have to learn how to nail that for the best times no matter what you do.
I prefer crouch on CTRL since c is hard to get to with wasd for me.
Again, great prototype!
I will think about the ghost mode again ( I have thought about it, too ) .
The checkpoint part time will come that's sure ;)
The edge judgement feedback is great, I'm gonna polish that thank you .
Thank you for your feedback, I keep developing. Stay tuned for more updates ;)